Digital STEAM. Teaching integrated science, arts and mathematics with digital devices

The Digital STEAM: Teaching Integrated Science, Arts, and Mathematics with Digital Devices course introduces educators to practical and innovative ways of using digital devices like tablets and mobile applications in STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. Created for a wide range of educational professionals, this course focuses on building skills in digital teaching methods that can be applied in various environments, including classrooms, museums, and outdoor settings. Participants will explore educational apps that enhance learning, facilitate self-assessment, and promote interactive and hands-on activities across STEAM subjects. With guidance on designing digital lesson plans and integrating responsible digital practices, this course helps educators create a flexible and engaging learning experience. You’ll complete the course with ready-to-apply teaching strategies and resources that support modern, technology-based learning.

What You’ll Learn:

Throughout this course, you’ll engage in practical sessions aimed at integrating digital devices into STEAM teaching. Starting with an exploration of educational apps that support a wide range of learning activities, you’ll learn how to enhance lesson plans with interactive digital elements. The course covers methods for promoting responsible device usage and safe online behavior, as well as techniques for building interactive classroom materials. By the end, you’ll have created a set of sample units that utilize digital devices effectively, as well as a plan for using these resources in different educational contexts.

  • Discover a variety of apps and digital tools designed to support STEAM learning, from creative projects to collaborative assignments.
  • Learn successful approaches to integrating digital devices in classrooms, outdoor settings, and educational excursions.
  • Explore strategies for responsible and secure use of digital devices, focusing on fostering a safe digital environment.
  • Create interactive materials that engage students and make complex topics more accessible and engaging.
  • Participate in an exchange of experiences with educators across Europe, gaining insights and practical ideas from diverse educational settings.

Course Highlights:

  • Integration of Digital Devices in Diverse Settings: Gain hands-on experience using tablets and mobile devices across different learning environments, enhancing your ability to engage students in STEAM topics wherever learning takes place.
  • Wide Range of Educational Apps: Explore and practice with various applications for tasks like collaborative writing, digital storytelling, and interactive presentations, making your lessons more adaptable and impactful.
  • Safety and Digital Responsibility: Learn key practices for promoting safe device use in educational contexts, including managing privacy settings, fostering digital etiquette, and encouraging mindful technology use.
  • Interactive Resource Design: Build skills in creating multimedia learning materials that can capture students’ attention and simplify complex ideas through videos, images, and interactive content.
  • International Experience Exchange: Join a community of educators from across Europe to share resources, exchange methods, and develop new approaches for teaching STEAM with digital devices.

This course combines practical exercises, interactive projects, and collaborative discussions to give you both the skills and confidence to implement digital STEAM activities in your classroom.

Upcoming courses

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Tickets

All tickets includes:

  • Event materials
  • Certificate of attendance
  • School visits
  • Admission to all sessions

Standard price

For standard registrations

660€

Group price

Discounted price forgroups of 5 or more

594€

By the end of this course, you will have developed a toolkit of skills and materials for creating engaging, technology-rich STEAM lessons. This includes practical strategies for digital learning, which will help students gain hands-on experience and critical thinking skills through interactive lessons.

  • Identify and apply digital tools that enhance STEAM subjects, making learning engaging and adaptable for diverse needs.
  • Develop lesson plans that incorporate tablets and mobile devices, creating an interactive and flexible learning environment.
  • Implement practices for safe and responsible use of digital devices in the classroom, supporting a secure learning experience.
  • Design visually engaging materials that make STEAM concepts accessible and interactive for students of varying ages and skill levels.
  • Build connections with a European network of educators, fostering collaboration and ongoing support for digital STEAM education.